Look at the huge jump in folding horsepower. That's after only two days...
Edited by maestro949, 24 March 2007 - 01:51 PM.
Posted 24 March 2007 - 07:30 AM
Posted 24 March 2007 - 10:06 AM
That's quite amazing! And that's only ~19,000 (as of today) people out of a current pool of about 2 million. There's an incredible amount of potential to boost those figures. Lets hope the game forums get the word out and the team competition hots up. If PS3 sales approach anywhere near the PS2 sales numbers (115 million) then it could become the most powerful super computing grid in the world.Look at the huge jump in folding horsepower. That's after only two days...
Posted 24 March 2007 - 11:29 AM
Posted 24 March 2007 - 01:04 PM
Now if we can take the next step and build a game where people are actively but indirectly contributing human brainpower to the biological research you then have an emergent concept and mechanism that can not only defeat aging but can solve any and all biological challenges. You have the most powerful supercomputer that can be built.
Such a network of linked obsessed visual cortexes working in conjunction with imagination and problem solving skills could solve the most complex of biological problems in months or years where it will take an individual genius decades to work out the mathematical and chemical models. Foster competition, teamwork and build a reward system and then we effectively have our genetic algoritms which will lead to the necessary evolutionary components as well.
This is how the singularity will begin.
Posted 24 March 2007 - 01:49 PM
Wow... this is an awesome idea. I don't know if this is your idea, but if it is, you should work something up and patent/open-source it. The main problem I see right now is networking. Until the renaissance of interface technology (and it's already happening: Jeff Han from TED2007), we're stuck with the calcium-encrusted capillaries we currently use.
As for immediate implementation, there should be no reason why psychologists, neurologists, nor AI engineers should not already have access to large scale manipulations of variables on in-game performance (including teamwork, memory, reaction speed) as has already been done in Duke Nukem for research into depression.
What other ways could human desires (especially in entertainment) be contributing to distributed cognitive advancements?
This is how the singularity will begin.
The product of human capital has been growing at a higher acceleration rate to the average product of "human" capital. I personally believe this assumption is flawed, that our machines are an extension of ourselves.
Posted 24 March 2007 - 07:52 PM
Posted 24 March 2007 - 08:08 PM
Posted 24 March 2007 - 08:52 PM
Edited by Live Forever, 25 March 2007 - 08:10 AM.
Posted 25 March 2007 - 03:40 AM
Posted 25 March 2007 - 07:23 AM
Posted 25 March 2007 - 08:04 AM
Posted 25 March 2007 - 08:12 AM
wow these numbers keep going up..
936 TFLOPS now
Posted 25 March 2007 - 09:35 AM
Posted 25 March 2007 - 03:12 PM
Posted 25 March 2007 - 07:13 PM
Posted 25 March 2007 - 08:23 PM
Posted 25 March 2007 - 09:48 PM
Posted 26 March 2007 - 05:10 AM
3/25/2007 Working towards a petaflop
With the addition of more PS3 clients, we're working our way up towards a petaflop. The performance of the project depends on machines being left on running Folding@Home. There was a performance drop as certain machines started taking longer to do work units (most likely since these machines may not be running Folding@Home 24/7, naturally). This drop is expected as we move from the launch date (when people are running FAH in extended periods) and into a more steady-state set of numbers for the PS3 performance. We are also looking into different ways to evaluate FLOPS, as there are different pros and cons of our current method. As reaching a petaflop is an important milestone, we want to make sure that we use methods which allow our flop count to be directly comparable to others cited.
Posted 26 March 2007 - 05:49 AM
Posted 26 March 2007 - 12:15 PM
Posted 26 March 2007 - 04:42 PM
The drop is due to the fact that FOH network has arbitrarily halved the TFLOPs score for the PS3 according to this blog.
Posted 26 March 2007 - 04:44 PM
Posted 27 March 2007 - 05:05 AM
3/26/2007 Update on flops count
We have been looking into the flops count and its large variations and have found one more issue. The initial stats were based off the average we had seen during testing (yielding approximately 25 GFLOPs for a single PS3). However, the pre-launch testing period used big proteins which will result in higher GFLOP utilization. When we went live, we started our initial post-launch phase with small proteins to test the scientific validity; these smaller proteins have more overhead (since they spend less time calculating the force -- which is highly optimized) and thus the GFLOPS are lower now. As we switch back to the larger proteins, we expect to see an increase in the FLOPS per machine, and thus the overall FLOP count will change dramatically. We stress that there is a wide variation in FLOPS we can get (easily a factor of 3x) and so we expect the number to vary widely until we reach some steady state average.
Posted 29 March 2007 - 03:18 AM
Posted 29 March 2007 - 03:30 AM
The Longevity Meme F@H team is about to be passed by a team that just started a few days ago.
The team is called 2ch@PS3. Guess that name says something about the processors they are using. They are currently folding at the rate ~382,000 points per day. They will pass the TLM team by tomorrow night. For comparision, the top folding group of all the project is [H]ardOCP at ~633,000 points per day.
Catch a glimpse of 2ch@PS3 as they head to the top of the contributor list.
Google doesn't provide many clues to 2ch@PS3 origins, except lots of characters that probably indicate an Asian connection.
Posted 29 March 2007 - 07:55 AM
Posted 29 March 2007 - 08:14 AM
Well, any more folding is a good thing, no matter who it comes from.
If only we has a single PS9. You know those systems are backwards compatible :-)
Posted 29 March 2007 - 08:15 AM
Posted 29 March 2007 - 01:07 PM
Take that Longevity Meme!The Longevity Meme F@H team is about to be passed by a team that just started a few days ago.
The team is called 2ch@PS3.
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