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Viability of AGI for Life Extension & Singularity
#241
Posted 18 August 2007 - 06:52 AM
#242
Posted 16 September 2007 - 01:51 PM
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#243
Posted 16 September 2007 - 04:11 PM
http://www.davidorba...gging_th_4.html
http://www.accelerat...ael/blog/?p=549
#244
Posted 18 October 2007 - 02:03 PM
http://www.kurzweila...es/art0710.html
Also, here's a video demo of a Novamente pet learning in Second Life:
http://www.novamente.net/puppy.mov
#245
Posted 18 October 2007 - 03:42 PM
A group of us tried to build some rudimentary AI into NPCs for Neverwinter Nights but the performance was dreadful. I'd guess the same would be true for 2nd Life but they do provide the ability to send SOAP messages to a remote services so that would be one way to hook in more horsepower. Not sure whether the latency of the round trip messaging would ruin the playability factor or not though but I suspect this would be the next challenge.
#246
Posted 28 October 2007 - 10:53 PM
Nice Demo!Latest KurzweilAI article by Ben: "Virtual Worlds as the Catalyst for an AI Renaissance"
http://www.kurzweila...es/art0710.html
Also, here's a video demo of a Novamente pet learning in Second Life:
http://www.novamente.net/puppy.mov
How similar are the pets to the novamente baby?
#247
Posted 29 October 2007 - 05:10 PM
Hi Cnorwood... fairly similar... w/ both Novababy and Second Life pets "learning" occures w/in the Novamente Cognition Engine on the back end.
#248
Posted 30 October 2007 - 01:26 AM
The graph I have in mind looks like:
Why is biomedical enhancement a linear function as opposed to exponential? I would think that, as we raise our intelligence biomedically, our ability to self-improve would increase (just like the singularity). I realize that our messy, biological brains are harder to work with than a stream-lined computer program but wouldn't that just serve to shrink the exponent?
Sorry if this has been asked before; I haven't read all 13 pages.
#249
Posted 30 October 2007 - 11:00 AM
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#250
Posted 05 November 2007 - 11:26 PM
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