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Emotional Artificial Intelligence Granted US Paten


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#1 values

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Posted 19 August 2007 - 07:13 AM


In concert with the current Congressional trend towards patent reform, the days appear numbered for the granting of broad-ranging patents, as reflected in the newly issued patent for emotional artificial intelligence (#7,236,963) targeting the lighter side of the human emotions. This innovation builds upon a pre-existing patent (#6,587,846) granted in 2003 to John E. LaMuth concerning the more serious side to human communication encompassing the traditional listings of virtues, values, and ideals. This enduring contrast between the serious and light-hearted aspects of the human emotions effectively configures together to permit a convincing simulation of human motivation in general. Whereas the first patent simulated the more routine types of communication characterizing basic commerce and industry, the latest patent supplements this capacity through a convincing simulation of humor reflective of the comedic arts, as well as the realm of melodrama. The current patent outlines the implementation of an AI comedian/dramatist employing programming breakthroughs (as well as the respective hardware flowchart towards its implementation) permitting a futuristic emotion simulation, and one that any android would be proud to own.

Patent Title: Inductive Inference Affective Language Analyzer - Transitional (abbreviated IIALA-T) allows the transitional form of affective language to be decoded and simulated. This formally encompasses a simulation of the comedic realm in terms of the specific class of lesser virtues: where a flair for the dramatic can be either humorous or tragic (as in the realm of melodrama). This transitional class of communication specifies a relationship initiated for the first time, where an individual attempts to establish a new interaction within a pre-existing social order. The initial phase in the sequence is termed the congeniality phase, followed by the humor maneuver proper: that disqualifies (through meta-communication) the underlying context of the ongoing interaction. The schematic definitions for the lesser virtues are systematically programmed to enable a formal simulation of humor and comedy formatted in terms of a dual sentence structure, utilized in a matching function with sentences inputted from live conversation.

Left-hand column of terms below equals domain of 1st patent
Right-hand column equals the domain of 2nd patent


+ + VICES OF EXCESS ........ MENTAL ILLNESS
(Excessive Virtue) ............. (Transitional Excess)

+ MAJOR VIRTUES ........ LESSER VIRTUES
(Virtuous Mode) ............... (Transitional Virtue)

________________________________________

O ...... NEUTRALITY STATUS

________________________________________

- VICES OF DEFECT ........ CRIMINALITY
(Absence of virtue) ..........(Transitional Defect)

- - HYPERVIOLENCE ..... HYPERCRIMINALITY
(Excessive Defect) ... (Transitional Hyperviolence)


In the true AI simulation mode, the AI agent detects humorous sequences and devises humorous responses of its own design tailored to the sensibilities of a given person or audience, reflecting its more light-hearted aspects. Such a humorous range of themes proves crucial where true human companionship is called for, where the interplay of roles is much less rigidly fixed, in direct contrast to the more formal restrictions governing more serious human communication. The databanks alone should prove formidable, although taking advantage of emotional indexing conducive to ready retrieval and delivery. The accumulated tradition of classical literature is similarly amenable to decoding within such a system, permitting a master database of the great works of history indexed to emotional content.

In terms of networking applications, the parallel processing capacity of the IIALA-T processes of a large number of conversations simultaneously, maximizing the available circuitry by staggering the timing of lulls naturally occurring within human conversation. This is managed through a time-share arrangement where multiple accounts are accommodated, rated in terms of urgency. This technically entails a centralized CPU complex connecting end users through a user interface, the bulk of processing transferred over the Internet. The comprehensive knowledge bases of the AI agent are distributed as open source code over a network of broad-band servers. The end user's computer need only run a modified version of the AI-MCU program, the inference engine interfacing with the web-based knowledge base in real-time. In concert with provisions for an AI comedic interface, the potential for internet-based computer companionship should soon become widespread.

more details posted at: http://www.emotionchip.net

www.charactervalues.org

# # #
Contact Information
John E. LaMuth M.S.
Fairhaven Consulting
fax 586-314-5960

#2 Luna

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Posted 19 August 2007 - 07:45 AM

Nooooooooooo :(
That's so cruel.

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#3 Live Forever

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Posted 19 August 2007 - 07:53 AM

The name of your site (emotion chip) reminds me of Data on Star Trek:TNG where he has the emotion chip he has to use to experience emotion.

#4 values

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Posted 19 August 2007 - 08:22 AM

The name of your site (emotion chip) reminds me of Data on Star Trek:TNG where he has the emotion chip he has to use to experience emotion.


Yes, I picked this analogy for a good purpose. This enduring
contrast between the serious and light-hearted aspects of the human emotions has long been
a staple of the sci-fi genre: such as the Star Trek series pitting the logical Mr. Spock
or android Commander Data against the more jocular machinations of their human
counterparts. The recent breakthrough series of patents effectively configure together to
permit a more globally convincing simulation of human language. Whereas the first issued
patent enabled a simulation of the more routine types of communication characterizing
basic commerce and industry, the current patent supplements this capacity employing
transitional programming that enables a convincing simulation of humor and comedy.

Left column of terms below equals domain of 1st patent
Right column equals domain of 2nd patent


+ + VICES OF EXCESS ........ MENTAL ILLNESS
(Excessive Virtue) ............. (Transitional Excess)

+ MAJOR VIRTUES ........ LESSER VIRTUES
(Virtuous Mode) ............... (Transitional Virtue)

________________________________________

O ...... NEUTRALITY STATUS

________________________________________

- VICES OF DEFECT ........ CRIMINALITY
(Absence of virtue) ..........(Transitional Defect)

- - HYPERVIOLENCE ..... HYPERCRIMINALITY
(Excessive Defect) ... (Transitional Hyperviolence)



This further extends to those darker aspects of the comedic realm prescriptive of
trickery/artifice, and even the extremes characterizing the mental disorders. This new
patent, accordingly, outlines the implementation of an AI comedian/dramatist, as well as
parallel applications to criminal profiling, even extending to an AI mental health
therapist. These programming breakthroughs, combined with the affiliated hardware
flowchart towards their implementation combine to enable such a futuristic "emotion
chip"

JLM

#5 Mind

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Posted 19 August 2007 - 03:44 PM

It is interesting that we are the point in technological evolution when emotional states are being patented, however IMO they should not be patented,. It would seem to indicate that no one can create a funny robot in the future (for the next 20 years), unless they pay this patent holder royalties. Humor is not anything that anyone "invented" and it is very hard to define. Also, some AI/robots may do something that strikes me as funny (planned or not). If the AI makes at least one person laugh (intentional or not) does it fall under the scope of this patent?

#6 Luna

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Posted 19 August 2007 - 05:40 PM

We need to start working on robots rights to avoid emotional AI abusement.

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#7 values

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Posted 20 August 2007 - 03:05 AM

It is interesting that we are the point in technological evolution when emotional states are being patented, however IMO they should not be patented,. It would seem to indicate that no one can create a funny robot in the future (for the next 20 years), unless they pay this patent holder royalties. Humor is not anything that anyone "invented" and it is very hard to define. Also, some AI/robots may do something that strikes me as funny (planned or not). If the AI makes at least one person laugh (intentional or not) does it fall under the scope of this patent?


******************************

Spoken like a true Treasurer !

The emotions are NOT being patented, but the LANGUAGE applications ARE.

Most critics never take the time to read the patent or they would know this...

A number of key AI approaches, such as brain modeling through neural networks, has been attempted, although scarcely enough detailed information exists about the brain to warrant any such serious inroads. In actuality, the key solution to developing convincing artificial intelligence invokes an innate understanding of human language in general. Indeed, the preeminent test for AI devised by Alan Turing abstains from relying upon any direct measure of consciousness or perception for its determination, rather targeting only the communicative factors underlying human language. Consequently, assuming the symbolic attributes of human language could be convincingly simulated on the computer, then many decades of needless effort could potentially be cut from either the neural-net or consciousness/perceptual approaches. Along these lines, the recent U.S. patent (#6,587,846) and the newly released Transitional enhancement (# 7,236,963) have recently been granted for precisely such a technical approach based upon the symbolic attributes underlying affective language. Clear precedents already exist within the field with respect to chess-playing computers that prove particularly adequate for modeling the symbolisms underlying such an abstract gaming format (although scarcely capable of anything else). In a similar fashion, the symbolic attributes of the language tradition prove a similarly comprehensive goal, although several orders of magnitude more abstract and complex in this regard. Certainly the primary economic focus of society as a whole is mediated chiefly through the symbolisms of human communication, specifying language as the most rational focal point for ongoing research. As far as the most economically direct human applications are concerned, however, it proves entirely more cost effective to initially target the symbolic attributes of human language (in all of its various manifestations).

Fortunately, a convenient shortcut to the daunting complexity of this direct language simulation has recently been proposed (the technical basis for the aforementioned patent). This new approach directly focuses upon the motivational (or emotional/affective) aspects of language as its guiding principle, with the remaining bulk of value-neutral language filling-in in an accessory role. Indeed, as Robert Warren Penn once insightfully wrote: "What is man but his passions?" Along similar lines, most neuroscientists consider the mind/brain complex as a vast motivational analyzer that enables the individual to flourish in harmony with the environment. Indeed, by focusing primarily upon the affective aspects of human language, an economically feasible shortcut to the AI simulation of human communication finally appears within reach.

Much detailed programming remains to be done, perhaps necessitating a customized coding language (and supportive hardware) consistent with a project of this magnitude. With a starting staff roughly the size of a large encyclopedia work force, a first generation simulation could potentially be achieved within a fairly modest time frame. Subsequent design generations would further endeavor to achieve even greater clarity and versatility.

JLM




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