This just popped into my head the other day, creating a raffle-type fundraising effort for Imminst research funds. To make it fun and interesting, I thought the raffle could revolve around Nason's laser research. He proposes a lifespan study on c. elegans to determine if the laser ablation of lipofuscin increases lifespan in a model organism. I propose a system where people would buy a "ticket" based on how much they think the lifespan of the worms would increase or decrease after the laser treatment. Tickets for a small increase (or decrease) in average lifespan, such as 1 or 2% would be expensive (maybe $20). Tickets for a large increase in average lifespan, such as 100 or 200% would be cheap (maybe $1). A linear scale would be easiest. The difference in lifespan (percentage) would be the average lifespan of the treatment group minus the average lifespan of the control group. The difference would be rounded to the nearest whole integer percentage. Nason is tentatively supportive of this idea.
People who bought winning tickets would split 50% of the money collected while the other 50% went into a dedicated Imminst research fund.
Complications:
1. The IRS allows "gaming" as a method for fundraising but I sure there are some stipulations that need to be followed.
2. At least one person I ran this by thought it might be frowned upon because it kind-of mixes science and gambling. SENSF might reject the idea on this basis.
Benefits:
1. It would be a unique new way of generating funds/donations. I think it has a significant chance of going viral and getting media coverage.
2. It keeps people up to date on Nason's work and "draws them in" to the science of regenerative medicine.
3. It would be fun and interesting.
Technical considerations:
1. Data management. We would need a new webpage to display and manage the ticket selling. My first thought was to create a graph-like presentation with all the possible choices. All positive choices (an increase in average lifespan) would link to a specific paypal or google checkout account. All the negative choices would link to a different account. We could tell what tickets people were buying by the dollar value of the purchase. When it came time to pay the winnings, we would just look for all the purchases (dollar value) that corresponded to the percentage change in lifespan.