I just read that the massive multiplayer game World Of Warcraft Subscription has reaches 6 Million. A percentage of those are software geeks like me. It pains me to think of the wasted brainpower but if it wasn't gaming I doubt any of the time would be spent on making progress on scientific research using traditional learning techniques. Long hours at work followed up by an attempt to soak in large quantities of detail and abstract concepts isn't necessarily a stress reliever for most people. Much of the enjoyment from gaming lies in the satisfaction of overcoming challenges and stimulation of the imagination. The online multiplayer games allow you to get in some social interaction as well and not only prove your supposed worth to yourself but others as well. Delusional as it may sound it is highly addictive and increasingly syphoning off the world's braintrust. I don't see it ending but rather growing without bounds. Part of me wonders whether Massive Multiplayer communities are or could be the real precursors to a Singularity.
With gaming the challenges start out simple and progressively get more difficult. Rewards are granted as challenges are overcome. Coming up with a way to to boil scientific research and progress into something that can be formulated into an enjoyable challenge / reward cycle that can be entertaining and then form-factored into a multi-player "game" would not only harness the power of many minds working to overcome challenges but would also result in both short-term highs for the individual but could also lead to tangible rewards in terms of life extension and thus more time to play games.
The question is how to take "rules" like thermodynamics, quantum physics and relativity and turn them into enjoyable rules of gameplay? Assuming this can be accomplished, the next challenge becomes making the learning process an entertaining and challenging exercise that can be tackled by both teams and individuals.
One idea along these lines might be to create a game of evolution where the PC (Player Character) can jump in the game and pick a primitive single-celled life form to run with. The challenge the PC is faced with is to best evolve the life form into the most advanced lifeform possible by defending the germline and fending off attacks from bacteria, viruses and the obvious laws of physics that threaten to destroy your creation. Points are earned by survival in a world where random natural events, bacteria and dangerous viruses are thrown at all the PCs life forms. Those that happened to evolve to protect against events continue to advance, the rest lose experience points or worse, have to start over with a new life form. More points and advancements in levels correspond with your ability to either find or through trial and error create beneficial proteins and lower energy using pathways that better allow for your germline to survive. Teamplay concepts and bonus points can be introduced in the form of symbiosis or aggregating DNA into a combined effort to produce a more sophisticated lifeform where it takes more people to manage the process.
Just one silly idea but why not?
Edited by maestro949, 05 March 2006 - 10:53 PM.