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PREY *awesome game*


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#1 Matt

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Posted 23 June 2006 - 02:47 PM


Any FPS gamers around here??? Check prey out...

Can't wait to buy the full version! download the demo at: http://www.gamershel...oad_14372.shtml

The whole gravity thing is freaky =/

[lol]

Edited by Matt, 23 June 2006 - 04:48 PM.


#2 Shepard

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Posted 23 June 2006 - 04:20 PM

Yes, I am anxiously awaiting it.

#3 DukeNukem

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Posted 23 June 2006 - 05:34 PM

Online reaction to our demo has been spectacular -- far above anything we could have hoped for. I was expecting this game to sell 1.5 million copies, but now I'm thinking we'll break 2M, and in the video game industry, that would put us into the top 10 for the year.

Interestingly, the topic of immortality is the game, but I'll let people experience the story first-hand.

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#4 Matt

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Posted 23 June 2006 - 06:17 PM

It feels unique compared to what I've played recently. Theres not many games these days that stand out (for me anyway), but prey seems to... The story is great from what I can tell so far. Voice acting and portals are awesome too :D and some of the scenes are crazy ! lol

Good luck on release of PREY! Hope it does really well [thumb]

Edited by Matt, 23 June 2006 - 06:48 PM.


#5 Shepard

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Posted 23 June 2006 - 09:55 PM

Finally found some time to play through a little of the demo. Very cool, and seems to be worth the wait.

I wonder when the rest of the gaming industry is going to find a little originality.

#6 JonesGuy

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Posted 24 June 2006 - 06:49 PM

QUOTE (dukenukem)
Online reaction to our demo has been spectacular -- far above anything we could have hoped for.  I was expecting this game to sell 1.5 million copies, but now I'm thinking we'll break 2M, and in the video game industry, that would put us into the top 10 for the year.

Interestingly, the topic of immortality is the game, but I'll let people experience the story first-hand.


I sure hope you're using your prestige to incorporate the memes of continual progress, improvement, and effot into the games.

We've got to get into people's heads that pushing for progress makes it come more quickly.

#7 mind_offset

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Posted 25 June 2006 - 02:58 PM

Hey dukenukem, when is due the release of Duke Nukem Forever !? [lol]

#8 emerson

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Posted 26 June 2006 - 08:31 AM

QUOTE
Hey dukenukem, when is due the release of Duke Nukem Forever !?  [lol]


I can't even imagine the vast amounts of combined willpower from many of us that has gone into not bringing that subject up. It always felt a bit like mentioning the war at the wrong hotel.

That said, reading about prey in this thread has prompted me into buying a copy the next time I'm in a convenient location. I'm a sucker for any kind of tribal mythology, love cool graphics, and really dig the whole abduction theme. At my normal pace, I might even have the thing finished in another five years or so. That's hyper fast breakneck gaming for me!

/Nearly done with Alice, yay!

#9 jaydfox

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Posted 26 June 2006 - 01:21 PM

QUOTE
I can't even imagine the vast amounts of combined willpower from many of us that has gone into not bringing that subject up.

It took me weeks to bring up the will power to ask in the leadership forum, where the answer would be semi-private and non-googleable. I don't recall if there was a reply... Duke Nukem 3D got me through college, can't wait for the next one!

#10 Shepard

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Posted 26 June 2006 - 02:56 PM

DNF isn't where it's at. Alan Wake it the game to watch for, which 3D Realms also had a part in developing, I believe.

#11 mind_offset

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Posted 26 June 2006 - 03:22 PM

Until Prey is gold and ready to hit the shelves, the fourth Hitman opus: Blood Money is truly immersive, levels after levels and you may find yourself still playing past 2 a.m. [tung]

Half-life 2 Episode One albeit not overall deceptive was far too short IMHO... [huh]

#12 Shepard

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Posted 26 June 2006 - 03:43 PM

God, another Hitman game. I'd heard about this, but there was no way I was going to play through another. Have they really changed anything since the first one?

#13 mind_offset

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Posted 26 June 2006 - 04:26 PM

The AI is still dumb and heavily scripted, unlike the believable, mass-scale environment.
The addiction mainly derives from possible ways to hit the target: gun, poison, explosive or a push them off of the balcony ?

How immoral... [tung]



#14 Pablo M

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Posted 29 July 2006 - 08:25 PM

Got a chance to look at Prey. While good-looking and fun, the game contains a number of stereotypes about American Indians; for example, spirit projection and spiritual energy weapons. Making the main character Indian doesn't seem to have been a conscious effort at real inclusion, but rather a gimmick. We see this reactionary effort at racial diversity more and more and, at least where my ancestry is concerned, I usually find myself feeling offended rather than included (and yes, I do have ancestry similar to the character in Prey).

In summary, this game contributes nothing of worth to society. Whether mindless, hyper-violent video games and movies are a symptom of or cause of the current state of things I don't know.

#15 jaydfox

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Posted 29 July 2006 - 09:41 PM

Ouch, that's a bit harsh. At any rate, I strongly disagree with the notion that this game, or even games in general, contribute nothing of worth to society. Based on one's perspective, one might say the same thing about life extension or better medicine or progress in science.

Do I think this game contributes as much to society as would life extension, etc.? No. But I think games like this do contribute to society, even if in ways that many can't or refuse to appreciate.

But that's not what the game's about anyway.

#16 rhakshasa

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Posted 29 July 2006 - 09:41 PM

Yeah I played it. It's fun. Rofl, you shouldn't be offended. The game contributes something to the society because it's just fun.

#17 Pablo M

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Posted 30 July 2006 - 01:23 AM

QUOTE (jaydfox)
Ouch, that's a bit harsh. At any rate, I strongly disagree with the notion that this game, or even games in general, contribute nothing of worth to society. Based on one's perspective, one might say the same thing about life extension or better medicine or progress in science.

Do I think this game contributes as much to society as would life extension, etc.? No. But I think games like this do contribute to society, even if in ways that many can't or refuse to appreciate.

But that's not what the game's about anyway.
I would agree if we accept the gaming industry's premise that all gamers are literate, intelligent individuals who can appreciate irony, wit and have the ability view the violence in games as irony and/or social commentary. They would like us to believe your average gamer searches his extensive knowledge of world literature while playing the game and appreciating its well-crafted story arc, perhaps comparing the hero's quest in this game to the trials of Odysseus. However, that is not the case. For most gamers, a video game is something they do in between eating tacos and looking at porn. Games are noise in the culture.

A lot of very violent movies also have very important messages, but your average movie watcher doesn't understand this. He understands, vaguely and at the limits of his feeble intelligence, that there is something "brainy" about them. But that is not the main reason he likes them. He likes them because shiny objects move, people die and he gets to see boobies. But that is a bad comparison anyway, as the prmary reason video games are made is to entertain people and make money by appealing to the lowest common denominator. There are very few exceptions to this rule. Well-made games that don't use violence as the primary plot mover are rare.

Please understand me: I am not personally offended by this game. I just hate what it stands for, and I hate the phony racial inclusiveness. I'd rather they had made the Indian character a booze-swilling loser who lives on a reservation, has 5 children and draws welfare illegally. There could be controller buttons for feed children Kraft macaroni, drink liquor, sit on sofa, beat wife, etc. A fun minigame would be to get drunk and throw plastic tomahawks at John Wayne movies on TV. At least that game would be honest about the ideas about race it conveyed.

#18 DukeNukem

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Posted 30 July 2006 - 01:30 AM

Pablo, we've got numerous messages from Native Americans thanking us for finally portraying them in a good light, as well as we've been written about very positively in several Native American publications. So, from where I stand, we did okay, based on the reaction of the people who matter.

#19 jaydfox

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Posted 30 July 2006 - 01:44 AM

Hey Duke, I think ImmInst leaders need a, er, free copy of the full version for, er, research purposes... or something like that... wink wink, nudge nudge, say no more, say no more. :))

#20 Pablo M

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Posted 30 July 2006 - 02:01 AM

QUOTE (dukenukem)
Pablo, we've got numerous messages from Native Americans thanking us for finally portraying them in a good light, as well as we've been written about very positively in several Native American publications.  So, from where I stand, we did okay, based on the reaction of the people who matter.
Duke, there were black Africans who helped to capture slaves for ships bound for the "new world." The actions of several members of a given group cannot be assumed to be representative of the sentiments of the entire group.

The culture is, at its core, exploitative. Faced with the prospect of being ignored, marginalized, and culture-eroded, some American Indians may appreciate your token gesture at inclusion. There are also a growing number of elders in the AIM who do not want their youth zombie-ized by the vapid Western culture and would instead prefer they learn the traditions. I am sure that you wouldn't hear from them in all of this-- the ones who can afford glossy publications are the ones who don't threaten the status quo with ideas that too radically depart from acceptable.

#21 doug123

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Posted 30 July 2006 - 07:48 AM

QUOTE (jaydfox)
Hey Duke, I think ImmInst leaders need a, er, free copy of the full version for, er, research purposes... or something like that... wink wink, nudge nudge, say no more, say no more. :))


LOL.

I haven't played a video game for quite a while...I've got to download this.

#22 doug123

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Posted 31 July 2006 - 09:32 PM

Tried this last night for about a half hour...I think I am going to need to download an overclocking utility to make my card keep up at 1024X768....My monitor is 21'...I see ATI is your affiliate for this, Duke...did you like their hardware/driver set up better than NVDIA, or did one just outbid the other? (Of course I don't expect you to answer that).

Some of the programmed elements remind me a lot of one of your earlier creations: Max Payne. These graphics are unbeatable and very realistic.

#23 DukeNukem

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Posted 31 July 2006 - 09:47 PM

Prey needs a computer that is fairly up-to-date, no less than 2 years old, and a capable graphics card is required.

ATI was simply a great partner for us, and was very helpful. That said, Nvidia was also a pro company to work with. Had to pick one, though.

#24 doug123

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Posted 31 July 2006 - 09:48 PM

I am going to download: http://www.rage3d.com/r3dtweak/ to see how hard I can push this mid range ATI thing



What cards is everyone else running?

#25 doug123

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Posted 31 July 2006 - 09:50 PM

QUOTE (dukenukem)
Prey needs a computer that is fairly up-to-date, no less than 2 years old, and a capable graphics card is required.

ATI was simply a great partner for us, and was very helpful.  That said, Nvidia was also a pro company to work with.  Had to pick one, though.


I used to love ATI so much I wanted to work for them. Back when they were new, I used to have a 9800 Pro, which I'd OC to the XT speeds and beyond. I had those chessy looking heatsinks plastered on there as well...Those were the old days when 128mb was plenty of onboard RAM.

One last question: is this game optimized for 256 mb cards, or 128mb cards?

#26 doug123

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Posted 31 July 2006 - 10:05 PM

For sake of reminicing...look at me in my old ATI love days...

http://filesharingta...ead.php?t=71963

A quick quote:
QUOTE
Excuse me, but what did you just say?

About Shader Model 3.0? Do you know HOW LONG it takes MICROSOFT to deliver products out of BETA? Obviously not! Pixel Shader 3.0 IS NOT SUPPORTED BY A SINGLE GAME OR BY MICROSOFT (and probably will not be until late this summer or early fall and by then ATI can get ahead and develop a new solution that could easily outperform the 6800 series.) Obviously you have not done your reading on the topic. The 6800 Series is all NVIDIA has on their horizon until late next year. In other words, ATI has (yet) ANOTHER opportunity to best NVIDIA.

The real issue is performance in TODAYS games. I offer you an anecdote along the same train of thought:

It's great to hear about a beautiful woman but bedding her is an entirely different story.

A good marketing team is one that truly believes that their product is superior. It appears to me (I don't know about you) that Nvidia believes that their product will be superior in future games. That's just like a woman telling me that she looks okay today, but after her nosejob and breast augmentation she'll be even better. I just don't see the world that way.


#27 Shepard

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Posted 31 July 2006 - 10:12 PM

Even my PC has a little issue running Prey at the resolutions I'd prefer. Of course, hardware requirements have gotten a little ridiculous, but that is the price we pay I suppose. Kind of makes me miss the Wing Commander days.

Adam, are you running the X800 Pro? If it's a VIVO, it's cake getting that baby to move. If not, you can always hard-mod it. I pushed my old X800 Pro to 600/600, and it was on the slower end. I kind of wish I had kept it. My 7800GTX is one slow bitch.

#28 doug123

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Posted 02 August 2006 - 07:37 AM

I am running an ATi XT1300. I haven't OCed this card yet...I plan to. I have not gamed intensively in a long time.

#29 Shepard

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Posted 02 August 2006 - 01:22 PM

Yeah, when I went back through I figured out that the screen shot of Rage probably wasn't from your machine.

#30 doug123

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Posted 03 August 2006 - 04:37 AM

Duke, I haven't been into gaming in a couple of years and this game has me excited...I can't wait until the full version is available. I am wondering if Prey uses any Pixel Shader 3 elements, if it uses PS 2.0 exclusively, or perhaps both?

By the way, before you flame me for linking to a filesharing forum, I would NEVER steal music or a video game. If I like music or a game, I go out and buy it. I hate Itunes because of the low bit rates they deliver. Some people call me old fashioned because I still use a CD player whenever I can...1411 kb/sec is WAY superior to even 320 kb/sec with the headphones I use.

It is WAY low to steal other people's work (not to mention the negative effect has on product quality by reducing demand). That's not to mention the missing/altered files and unbelievably high rate of virii/spyware on filesharing networks.




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